You have no control at all, and even 30 years after the fact, this is still enormously irritating. But when 1-2 first loads in the original Super Mario Bros., Mario is already walking and there is nothing you can do about it. Super Mario is all about the player's control. And, come to think of it, when it comes to 1-2, what's the deal with Mario? The first pipe in 1-2 is a taunt, the greatest taunt in all of games. What lies beyond the first pipe in World 1-2? Don't pretend you have not asked this question - if you are of a certain age, that is, and of a certain disposition. Because of this, we've updated our review, removing a paragraph that covered the old system, and adding a sidebar that tackles the new one. UPDATE: Upon official launch, Super Mario Maker's had its old unlock system, which saw new parts arriving over the first nine days of play, patched out in favour of an approach that lets you get to the good stuff far more swiftly. An elegant level editor that offers real insight into three decades of platforming brilliance.